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Needle blight dnd 5e
Needle blight dnd 5e











In war, they take up weapons to defend them. In peacetime, they build and keep the villages intact. Kroxigors are very friendly towards the skinks, defending them against all harm and following them even into the midst of battle. Kroxigors and skinks often fight together, while the skinks lure unsuspecting enemies into lower waters, the kroxigors lurk just below the surface before erupting and crushing them without mercy. Kroxigors lack any sort of complex thinking, relying on the smaller skinks to order them around and provide guidance. Their huge, muscular bodies are ideal to have kroxigors act as the main beasts of burden when constructing their towns and villages. Kroxigors form the working class in lizardfolk society. Because of their massive frames, kroxigors can easily reach over any intervening skinks, allowing the reptilian giants to pulp more than their share of any foe. In combat, formations of kroxigors and skinks prove unusually effective, with the skinks able to pepper foes with poisoned blowguns before crashing headlong into combat, where they are backed up by the crushing power provided by the mighty kroxigors. During battle, units of kroxigors are used as shock troops to batter enemy battlelines. When enraged, they unleash their main form of speech-a blood-curdling roar that reverberates across the jungle. Standing at 9 feet, they are hulking creatures, their bodies consisting of slabs of rock-hard muscle and massive jaws bristling with razor-sharp teeth.

needle blight dnd 5e

In other words, if a creature can hear, it should be able to become deafened. Kroxigors are giant crocodilian relatives of the lizardfolk. However, sound brings up another question If the needle blight is immune from the deafened condition, then it seems they should not be able to 'hear' anything outside the 60' blindsight radius. The perfect heavy workers for a lizardfolk tribe as well as the perfect shock troops.īig, Green and Mean. The kroxigors are a hulking variant of lizardfolk resembling large humanoid crocodiles. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Until this grapple ends, the target is restrained, the kroxigor can automatically hit the target with its bite, and the kroxigor can't make bite attacks against other targets. Hit: 8 (1d6 + 5) piercing damage and the target is grappled (escape DC 15).

needle blight dnd 5e needle blight dnd 5e

The kroxigor has advantage on Wisdom ( Perception) checks that rely on smell.īite. The kroxigor can hold its breath for 15 minutes. If the kroxigor moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage. Saving Throws Str +7, Con +5 Skills Athletics +7, Survival +2 Proficiency Bonus +2 Senses darkvision 60 ft., passive Perception 10Ĭharge. Armor Class 13 (natural armor) Hit Points 59 (7d10 + 21) Speed 30 ft., swim 30 ft.













Needle blight dnd 5e